Age of Conan Guide – Level 80 Dark Templar PVP Build and Review


The extent 80 PVP spec’ed DT

Normal feedback on leveling:

Whereas I made this information, The Darkish Templar (DT) appeared slightly “gimped” from ranges 1-25, capable of deal with his personal, however not far more. From stage 25 to 45 you’ll discover that the Darkish Templar (DT) begins to return into his personal power, on this space it is best to be capable of simply deal with 3-Four mobs your stage or 2-Three mobs a stage above you. (That is with minimal downtime) From 45 to 65 the DT actually turns into robust; something your individual stage turns into a waste of time. Above 65 mobs even 3-Four ranges above you’re truthful searching sport so long as you don’t pull too many. One can find that extra then different courses the DT turns into very depending on correctly positioned feat factors, much more then precise gear. The DT additionally appears to be a “late bloomer”, probably not coming into his personal power till 65+.

Ability factors:

Bandaging and Quick Therapeutic I’ve at 500. This appears to work effective with getting HP up between fights.

Restoration and quick Restoration I even have at 500. Stamina is the first drawback with DT’s when leveling solo. You would possibly even contemplate taking 100 factors from bandaging and 100 factors from Quick Restoration and placing them into Restoration and Quick restoration.

I’ve 200 in Endurance and 200 into Run Velocity. These have been each used till I purchased a mount. For finish sport PvP, chances are you’ll want to put 400-500 into run velocity. (You DO NOT use dash in finish sport PvP, except you’re pleased with popping stam pots.)

Climbing has 450 solely due to a climb level in Aztel’s Strategy. (There’s a shortcut there that you could climb as a way to use it)

Hiding has zero as this talent shouldn’t be wanted in any respect, in finish sport PvP you need others to see you, as a way to come after you rather than the healers and nukers.

Notion has zero as I merely didn’t have sufficient factors to put right here. If you will use notion you have to to have this capped at 80 for use successfully, and with a DT you can not afford to do that.

Taunt has zero as this isn’t a PvE construct.

I do have 152 factors left over, nonetheless I’m saving these in case there’s a climb level in a raid/group dungeon that has a 600 level requirement. If this seems to not be a priority, it is going to go into run velocity.

The Feats:

Educated Feats

  • Blighted Touch5/5
  • Blighted Soul5/5
  • Darkish Hand5/5
  • Devouring Blood Frenzy3/3
  • Devourer’s Might5/5
  • Incinerate Ether1/1
  • Dissipate Ether3/3
  • Dread Lord1/1
  • Combo – Thoughts Wrack1/1
  • Hexer’s Might5/5
  • Contact of Death5/5
  • Combo – Thoughts Shatter1/1
  • Unholy Strength5/5
  • Dread Shadow1/1
  • Educated Feats
  • Devouring Touch5/5
  • Spell – Covenant of Arms5/5
  • Vigor Leech5/5
  • Curse of Gwahlur5/5
  • Ether Leech1/1
  • Corrupt Weapon2/2
  • Strategy of Death1/1
  • Improved Soul Covenants1/1
  • Spell – Soul Barrier1/3
  • Recovery5/5
  • Improved Frenzy Stance2/5


I did have some reservations about placing any factors in any respect on this tree. As such I solely put 5 in restoration, because the Regen is half first rate for the 5 factors. The two factors in improved frenzy stance are “left overs” that I didn’t see a greater place for. The remainder of the tree appears largely for protection except for Sustained Rage, which I didn’t have sufficient factors to get. Bear in mind this can be a PvP construct, NOT a PvE or raid construct. In PvP you aren’t a chief goal, healers and nukers are, and as such you may generally afford to be in frenzy stance to take down the enemy healers and nukers.


  • Devouring Contact 5 factors: This starting tree talent provides to your lifetap.
  • Covenant of Arms 5 factors: This, IMO, is the very best Covenant to run for DPS.
  • Vigor Leech 5 factors: This isn’t an elective talent, the bane of a DT is stamina, and this stamina leech is a will need to have for PvE and PvP. This additionally results in Ether Leech.
  • Talisman Mastery zero factors: I’ve not discovered a single first rate talisman, and shedding the defend doesn’t appear to be clever.
  • Curse of Gwahlur 5 factors: Respectable talent that offers you well being, causes injury, and appears to proc decently.
  • Ether Leech 1 level: Just one level right here is superior for a mana leech. (Word I do have Soul Barrier)
  • Corrupt Weapon: 2 factors: A bit of upset right here because it doesn’t do a lot injury and it doesn’t proc a lot, nonetheless I used to be pressured to put 2 factors to get the later Soul Barrier)
  • Improved Dread Fury zero factors: I can’t even forged a fundamental buff of this as I get an error {that a} extra highly effective spell is at present in impact.(Covenant of Arms) So there was no have to waste factors right here, I exploit Aura of Infusion which is superior for survivability.
  • Strategy of Dying 1 level: Just one level wanted right here, I do discover it every now and then, not an enormous profit although.
  • Improved Martyrdom zero factors: I’m not a healer, though this does do a superb increase to well being, I didn’t want to spend the factors on this.
  • Improved Soul Covenants: 1 level: Superior talent for just one level, it’s supposed to boost the proc % of the covenant itself.
  • Soul Barrier 1 level: It is a controversial talent, if you forged this (Lasts 20 seconds) injury is utilized to your mana pool earlier than your precise well being pool. In case you do have time to forged it, it’s an superior spell. The one unhealthy factor is the forged time, when you get jumped you don’t have time to make use of it, nonetheless in case your group is initializing the PvP, this can be a very nasty bonus. Word that I did take the 2 stuns within the different tree, utilizing one in all them does give me time to forged it in solo PvP, and popping a mana pot works wonders whereas underneath its results.


  • Blighted Contact 5 factors: Superior feat provides DPS and procs decently.
  • Blighted Soul 5 factors: Principally makes Blighted contact an AOE; nonetheless the opposite talent within the tree is ineffective.
  • Crystallized Ether zero factors: Whole waste, the one time you utilize mana is to buff, even you probably have Soul Barrier, the defend will drop sooner then this talent will replenish it, use a mana pot as an alternative.
  • Darkish Hand 5 factors: Primary DPS add to your melee weps.
  • Devouring Blood Frenzy Three factors: Since I do typically hit frenzy prepping for PvP this gave the impression to be an honest funding of three factors. I’ve not observed a major distinction so I could examine this extra sooner or later. It’s supposed to present you some well being whereas in frenzy stance.
  • Consuming Bulwark zero factors: I don’t do defensive stance in PvP so this can be a waste.
  • Pact of Malacodor zero factors: Since I already frenzy I didn’t need to take a big well being hit to trigger extra injury.
  • Devourer’s Would possibly 5 factors: DPS increase to an already highly effective combo, I had no drawback spending the 5 factors right here.
  • Darkish Burden zero factors: I initially had this feat, nonetheless you needed to be very shut and I merely didn’t appear to have time to make use of it in PvP. As a tank class I’m chasing healers and casters, I can stun them. Even when I’m caught chasing them, what good is a healer/nuker to the enemy staff if they’re continually working?
  • Dissipate Ether Three factors: Wanted this to trigger double injury with incinerate ether. (Mana and HP)
  • Incinerate Ether 1 level: 1 level to double injury? Heck yeah.
  • Vile Soul zero factors: I’ve fairly a number of reservations about Sadism with a DT, the PBAOE is just double digit injury when it procs, nearly ineffective within the quick tempo PvP battles.
  • Sadistic Glee zero factors: One other Sadism feat.
  • Dread Lord 1 level: For 1 level you can not complain about reducing cooldown on combos, even when it isn’t an enormous discount.
  • Reaper of Malacodor zero factors: Want Pact of Malacodor for this.
  • Thoughts Wrack 1 level: 1 Level for a stun skill, superior.
  • Ether Reap zero factors: Is not going to waste 5 factors for the tiny mana Regen after I use Mystical Bane.
  • Hexer’s Would possibly 5 factors: One other feat that provides DPS to a strong combo.
  • Gore Fiend zero factors: Sadism Feat
  • Masochism zero factors: Sadism Feat
  • Contact of Dying 5 factors: Superior talent for one shotting (Combo) casters
  • Air of Dying zero factors: Respectable talent nonetheless you could use Contact of demise to set off it. TOD has too lengthy of a cooldown to justify this feat.
  • Sadistic Vengeance zero factors: Sadism Feat.
  • Thoughts Shatter 1 level: 1 Level for a extra highly effective stun, straightforward level placement right here. Word the 2 stuns are on totally different cooldown timers.
  • Unholy Power 5 factors: Raises DPS of ALL combos.
  • Drain Power zero factors: Needed to put one right here, however since I hunt healers and caster power is meaningless to them.
  • Ravenous Eater zero factors: Didn’t have the preq for this.
  • Dread Shadow 1 level: This was the most important disappointment. Sure the talent works, nonetheless the pet spawns for a really brief time 5 – 10 seconds. This could have been a Three level feat at 10 seconds per level. Just one level, however nearly ineffective.


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